by Caroline Fournier | Jul 20, 2020
Windigo Client: Affordance Studio Type of project: Interactive Experience Production dates: 2019-2022 Narrative-style video game emphasizing the difference in perception of the same environment by two very different individuals. We produced prototype versions of the...
by Caroline Fournier | Jul 4, 2020
Thomas & Friends: Adventures! Client: Mattel via Sarbakan Game Studio Type of project: Interactive Experience Production dates: June 2018 to October 2018 Contribution to the mobile video game project to assist Sarbakan in the production of 3D material. We have...
by Caroline Fournier | Jul 3, 2020
Stylized Grenades Client: Awastoki (personal project) Type of project: Interactive Experience Production dates: 2018 Personal project, made by Alexis before the official launch of Awastoki, to have material in our portfolio from the start. Inspired by concepts of Juan...
by Caroline Fournier | Jul 2, 2020
Modular Commercial Building Client: Awastoki (personal project) Type of project: Interactive Experience Production dates: 2018 Personal realtime building project, made by Alexis before the official launch of Awastoki, to have material in our portfolio from the start....
by Brouillette Julie | Jul 1, 2020
Stylized Melee Axe Client: Awastoki (personal project) Type of project: Interactive Experience Production dates: 2018 Personal project of a video game asset, made by Alexis before the official launch of Awastoki, to have material in our portfolio from the start....
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